fn ParticleMaterial =
(
	local m = StandardMaterial();
	m.shading = 4;
	m.Diffuse = (color 102.4 0 230.4);
	m.Specular = (color 230.4 230.4 230.4);
	m.Opacity = 100;
	m.OpacityFalloff = 100;
	m.ShineStrength = 100;
	m.Shininess = 20;
	m.SelfIllum = 0;
	m.FallOff = 1;
	m.OpacityType = 2;
	return m;
)


